Valhalla Awaits
July 2018
Valhalla Awaits was my final year project at Teesside University in which I created a third-person hack and slash prototype revolving around a Viking warband raiding Anglo-Saxon settlements along the coastline. This project focused on my skills with Unreal Engine 4 particularly its blueprint scripting, and my game design skills. While also allowing me to improve in other areas such as level and user-experience design. This project was showcased at ExpoTees 2018 where it received great feedback from attendees.
Broken Inside
May 2017
A second-year university group module, comprising of mixed disciplines, to produce a vertical slice for a 2.5D platformer game with the use of Unreal Engine 4 to be presented to a panel of industry professionals. My role within the group began with coming up with the initial concepts for the game and diagrams for game mechanics. Later transitioning to a more practical role working in-engine to create gameplay segments and their associated blueprints.
ArachnaZ - The 8th Precinct
December 2016
ArachnaZ - The 8th Precinct was my first project that solely focused on level design. It involved working on a live game prototype, in this case a first-person shooter, to create a fully functional level within Unreal Engine 4.



UPGRADE
December 2016
A small group project to create a top down shooter in the Unity game engine. My primary responsibility was creating the interface for the game, particularly the in-game HUD and its functionality. Some other responsibilities included creating the health and damage mechanic, ammo count and score system.




Trials of the Accused
August 2016
Trials of the Accused was a two-player turn based fighting game created with GameMaker Studio within the final weeks of my 2016 summer holidays. It featured a selection of fighters with unique abilities including stuns, blocks and life-steals.



Forsaken Settlement
July 2016
Originally devised as a prototype turn-based management game created with GameMaker: Studio for a first-year university project yet further expanded upon independently during the following summer to create a more fully functional game. As an independent project I had to diversify my role to include additional areas such as GML scripting and art.




Project Astral
May 2015
A group project for the "2015 Gateshead College Game Jam" which gave us approximately a week to produce a prototype for a 2D platformer game with the use of Adobe Flash Professional. My main responsibility being to produce the game design document as lead game designer, to ensure that the entire development team was working towards a unified goal.







